Build the tallest tower using only spaghetti, tape, and string with a marshmallow on top in 18 minutes. Shows who jumps in vs who plans, and reveals how teams handle failure when towers collapse.
8-30 people
18-30 minutes
Medium
Divide participants into teams of 4-5 people each
Give each team: 20 sticks of uncooked spaghetti, 1 meter of tape, 1 meter of string, 1 marshmallow
Announce the rules: build the tallest freestanding structure with the marshmallow on top
Teams have exactly 18 minutes—no extensions
The structure must stand on its own without support when time ends
Measure heights from table to top of marshmallow and declare the winner
Marshmallow Challenge exposes a uncomfortable truth: kindergartners consistently outperform business school graduates. Hand both groups spaghetti and tape, and five-year-olds start building immediately while MBAs spend 15 minutes debating architecture. The marshmallow is heavier than it looks, and the teams who test early win.
In 18 minutes, you’ll watch your executives argue about structural engineering while the intern quietly builds something that actually stands. This ice breaker game has been used by companies like Google to teach one lesson: iterate fast.
fail early, and never assume your first plan will work. The winning towers are rarely elegant—they’re the ones still standing when the clock hits zero.
Innovation workshops, leadership training, design thinking sessions, and team building retreats. A classic ice breaker game that reveals prototyping skills and collaboration patterns.
Emphasize that the marshmallow must be on TOP when time expires—not stuck to the side
Provide flat, stable surfaces for building
Watch for the 'aha moment' when teams realize the marshmallow is heavier than expected
Debrief with questions: What worked? What failed? What would you do differently?
Budget Challenge: Assign costs to materials, teams must build within a fixed budget
Silent Challenge: No talking allowed during the 18 minutes
Resource Trading: Teams can negotiate and trade materials with each other
Bonus Round: Give winning team 3 extra minutes to improve their tower
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